Discovering (or even suspecting) that you have an extraordinary, virus-initiated Ability can be quite a shock. Remember, you're not the only one effected by this development. As much as it impacts you, you're ability has an effects the people who care about you. So, whether you can read minds, sense emotions, or manipulate other people's brain chemistry, it's important to have a plan for accepting your fate and telling your loved ones about your brand spanking new post-apocalyptic Ability.
Here's the official Ending Survival Guide recommended eight-step program to accepting and controlling your Ability:
1. Admit that you have an Ability--that you have innate skills beyond those of the usual, pre-Ending human.
2. Believe that this evolution of humanity could restore the stability and sanity of the species.
3. Decide to use your life and your Ability to the survival of humanity.
4. Look inside yourself and see what character defects might force you to use your Ability to harm your fellow humans.
5. Admit to yourself and another human being the exact nature of your Ability.
6. Make a list of all people you care about and be willing to use your Ability to aid them.
7. Tell each of the people you listed about your Ability, wherever possible, except when doing so would injure them or others.
8. Take a personal inventory whenever possible, and when you find you've done wrong, promptly admit it.
Above all else, having an Ability is far better that not having one...in the world of The Ending, if you're Ability-free, you belong to the new sub-species, "The Crazies". Best of luck to you, survivors...
July 17, 2012
July 10, 2012
Apocalypse Soundtrack - Volume I
Everyone listens to music, even in the most desperate of times...
Track 1 - It's the end of the world - R.E.M.
Track 2 - Iridescent - Linkin Park
Track 3 - Until the End - Night Watchman
Track 4 - Don't Drink the Water - The Dave Matthews Band
Track 5 - People Are Strange - The Doors
Track 6 - Sister of Charity - The 69 Eyes
Track 7 - Adrenaline - Gavin Rossdale
Track 8 - Burn it Down - Linkin Park
Track 9 - Citizen Soldier - 3 Doors Down
Track 10 - Basket Case - Green Day
Track 11 - Hurt - Johnny Cash
Track 12 - Another One Bites the Dust - Queen
Track 13 - Let It Go - Tim McGraw
Track 14 - Airplanes - B.o.B. featuring Haley Williams
Track 15 - Better Days - Goo Goo Dolls
Track 1 - It's the end of the world - R.E.M.
Track 2 - Iridescent - Linkin Park
Track 3 - Until the End - Night Watchman
Track 4 - Don't Drink the Water - The Dave Matthews Band
Track 5 - People Are Strange - The Doors
Track 6 - Sister of Charity - The 69 Eyes
Track 7 - Adrenaline - Gavin Rossdale
Track 8 - Burn it Down - Linkin Park
Track 9 - Citizen Soldier - 3 Doors Down
Track 10 - Basket Case - Green Day
Track 11 - Hurt - Johnny Cash
Track 12 - Another One Bites the Dust - Queen
Track 13 - Let It Go - Tim McGraw
Track 14 - Airplanes - B.o.B. featuring Haley Williams
Track 15 - Better Days - Goo Goo Dolls
June 22, 2012
Keeping Busy (Outdoors) - After the Ending
Surviving
the end of the world isn't all it's cracked up to be. Survivors often
experience guilt and displacement after being ripped from their
homes, losing their loved ones and navigating an unknown world in the
hopes of remaining alive.
One
might find themselves entertaining desperate thoughts of loneliness
and uncertainty, especially living within the unfamiliar ranges of
Mother Nature. Emotional breakdowns are not uncommon among survivors
post-apocalypse and thoughts of suicide sometimes lingers in the back
of their minds, the invitation to ease struggle or suffering a
titillating possibility.
But
alas, there is hope! There's plenty to do After the Ending, so cheer
up!
When
you're not scouting the perimeter of your safe haven, foraging for
food or killing off Crazies, you can pass your time agreeably by
doing any of the following things if you're living in the wild:
- Build a fort or tree house
- Install a rope or tire swing
- Find hidden shapes in the clouds
- Go berry tasting - (Caution: this could result in death)
- Swing through the trees like Tarzan
- Establish a bug or animal hospital
- Go rock climbing
- Dig for gold
- Skip rocks (if there's any sort of body of water)
- Give yourself a tattoo using a bird's feather and black berry juice
- Go on a bear hunt
- Bird watching
- Plan a safari
- Go hiking
- Tie-Dye your clothes using vines as rubber bands and berry juice as dye
- Make mud pies
- Make a broom out of pine needles
- Whittle wooden sculptures
- Make Arrowheads
-
Search
for the elusive Bigfoot and hope he's friendly
- Throw stuff off a bridge
Keeping
Busy (Indoors) Edition Coming Soon!
June 4, 2012
Ultimate Field Guide to Crazies AE - First Edition
Survivors Beware! You may have been lucky enough to live through the H1N1/13 pandemic, but that doesn't mean you're safe. You can always run and hide in hopes of surviving, but it's better to know your opponent and how to defend yourself.
What happens post-apocalypse is a crapshoot. Every world is different, except for the fact you don't know what you're in for (although, generally speaking, it's never fluffy bunnies and merry-go-rounds). Worst of all, you don't know what you're up against until it's running after you with crazed eyes and a pitchfork or screaming like a suicidal banshee.
Our world is one of death, spontaneous genetic mutations, chemical imbalance and infection all resulting in some seriously disturbed individuals.
Here's what to expect After The Ending...
Weakness: Is easily defeated through most means of defense due to their incoherence and lack of strength as a result of malnutrition.
Classification: Grunt
Classification: Manipulator
Weakness: Hubris -Their pride and arrogance affords them little to no patience when interacting with intelligent individuals. Intellectuals are threatening and unnerving so they often times reveal too much information resulting in their demise.
What happens post-apocalypse is a crapshoot. Every world is different, except for the fact you don't know what you're in for (although, generally speaking, it's never fluffy bunnies and merry-go-rounds). Worst of all, you don't know what you're up against until it's running after you with crazed eyes and a pitchfork or screaming like a suicidal banshee.
Our world is one of death, spontaneous genetic mutations, chemical imbalance and infection all resulting in some seriously disturbed individuals.
Here's what to expect After The Ending...
Crazies: [kray-zeez] proper-noun/plural - Individuals who survived DNA damage caused by the H1N1/13 virus resulting in an adverse reaction of psychological instability.
Crazy: [kray-zee] root word/adjective/proper-noun - mentally deranged, demented, insane
Crazy: [kray-zee] root word/adjective/proper-noun - mentally deranged, demented, insane
Classification: Clueless Wanderer
Species: Homo Sapien
Region: Global
Region: Global
Origin: Infected by virus; Survived
Symptoms: Appears unconcerned with the world outside their head; Frequently disregards need for shoes/clothes; Possibly experiences tactile numbness
Dwelling: Anywhere and everywhereWeakness: Is easily defeated through most means of defense due to their incoherence and lack of strength as a result of malnutrition.
Classification: Grunt
Species: Homo Sapien
Region: Global
Region: Global
Origin: Infected by virus; Survived
Symptoms: Mindless aggression; Compulsive breaking and entering; Seeks out violence
Dwelling: Abandoned houses and buildings in towns and cities; prefer locations with larger populations of survivors (potential victims); Frequently under the leadership of a Megalomaniac (who provides a steady stream of people to hurt)
Weakness: Noise -Loud, high-pitched sounds confuse them making it difficult to focus or follow orders
Classification: Manipulator
Species: Homo Sapien
Region: Global
Region: Global
Origin: Infected by virus; Survived
Symptoms: Easily agitated; Conceals aggressive intentions and behaviors; Uses victim's psychological vulnerabilities to determine effective tactics; Willing to use sufficient level of ruthlessness and cause harm to the victim; Generally covert and sneaky.
Dwelling : Groups of survivors (more targets to choose from)
Weakness: Entitlement -They're greedy and moody leading to irrationality and unexpected outbursts that expose them for who they really are, often times giving them away and turning their followers against them.
Dwelling : Groups of survivors (more targets to choose from)
Weakness: Entitlement -They're greedy and moody leading to irrationality and unexpected outbursts that expose them for who they really are, often times giving them away and turning their followers against them.
Classification: Megalomaniac [meg-uh-loh-mey-nee-ak]
Species: Homo Sapien
Region: Global
Region: Global
Origin: Infected by virus; Survived
Symptoms: Delusions of grandeur; Desire to rule the world; Finds excessive pleasure in dominating/hurting others
Dwelling: Fortified facilities surrounded by their sycophants (usually Grunts) and prisoners (people with abilities)Weakness: Hubris -Their pride and arrogance affords them little to no patience when interacting with intelligent individuals. Intellectuals are threatening and unnerving so they often times reveal too much information resulting in their demise.
Classification: Paraphillias [par-uh-fil-ee-uhz]
Species: Homo Sapien
Region: Globally
Origin: Infected by virus, Survived
Symptoms: Recurrent, intense sexually arousing fantasies; Sexual urges or behaviors generally involving the suffering or humiliation of one's partner (generally non-consenting persons)
Dwelling: Abandoned buildings, submissive population a plus, tend to stay together
Weakness: Lust -Easy to lure using the object of their affection
Dwelling: Abandoned buildings, submissive population a plus, tend to stay together
Weakness: Lust -Easy to lure using the object of their affection
Classification: Reclusive Kleptomaniac
Species: Homo Sapien
Region: Global
Region: Global
Origin: Infected by virus; Survived
Symptoms: Only goes out in full dark; Collects a specific item or type of item compulsively (i.e., shiny things)
Dwelling: Dark, cave-like spaces
Weakness: Light -Bright light burns their eyes and confuse them presenting moments of temporary weakness
Dwelling: Dark, cave-like spaces
Weakness: Light -Bright light burns their eyes and confuse them presenting moments of temporary weakness
June 2, 2012
Guest Post - The Bookshelf Muse: Frustration, Your Novel's Best Friend
Thank you to Becca and Angela for being our first guest bloggers! Creating characters in a post-apocalyptic world has been a labor of love. Thankfully, our efforts have been aided by the geniuses behind the Bookshelf Muse who's bountiful writing tools and expertise has helped make this process a little easier.
We found this post both comical and enlightening, as Dani and Zoe, our survivalist characters, are frequently SUPER frustrated. Enjoy!
Frustration: Your
Novel’s Best Friend
By: Angela
Ackerman
You're thinking
that title must be a typo, aren't you? It isn't, I promise. :) Frustration
is awesome.
Sure, as writers, we want NOTHING to do with this emotion. Between critique partners ripping the
guts out of our manuscripts to form rejections to a book review that compares
our writing skill to that of a lobotomized hamster,
frustration awaits at every turn.
We develop coping strategies to avoid it: pep talks before opening email. Chugging
Diet Dr. Pepper by the six pack. Sucking on the sweet innards of M&Ms,
pretending each one contains a Muse's orphan tears and gives us writing
superpowers. *coughs* What, you don't do that? Erm, yeah....me neither.
So, on the keyboard
side of things, frustration
sucks. But on
the page? MAGIC.
Frustration-that hair-pulling, chair-kicking
delight-is what drives our novel. It juices our plot, makes our
characters twitchy and unfulfilled, and glues the reader to the page. Keeping
characters from their goals creates Frustration (AKA Tension, the Heartbeat of a story).
So while WE try
to avoid this emotion, it's important we make sure our CHARACTERS don't. In this state a character reveals
who they really are. Frustration is emotional GOLD, forcing them to ACT, which pushes the
story forward.
Of course, no two
people express their Frustration the same way, and neither should characters.
Understanding their Emotional Range (how they express
emotion and to what degree)
is key to creating believable emotion.
When up against a wall, a character might:
Retreat inward
Run from the
problem
Try to
manipulate/influence
Give up
Get angry
Vent out loud
Cry
React with
violence
Feel depressed
Lay blame
Seek revenge
Take out anger on
others
Berate themselves
Ask for help
Analyze what
happened in hopes of understanding
Fall into a
bottle, feed an addiction, drink orphan tears
Act like it
doesn't matter
Bounce back &
try again
Do Reactions Fit the Character?
A hardened
criminal character isn't
going to ask for help or have himself a weepy moment. A skittish,
shy teen isn't about to rant
and rave in the middle of the school, and I doubt a kindergarten
teacher would whip out her
AK-47 to get her rage on. These things don't belong in the character’s Emotional
Range.
Who our characters are at their core-their
values, their sense of self, their confidence levels and insecurities-dictate
how they behave. The
hardened criminal is gonna get himself some revenge. The timid teen might blame
himself or simply retreat inward. Our kindergarten teacher would rethink the
situation and maybe ask for help. Or jump back in because of the try, try again
conditioning she promotes in the classroom. These reactions fit
their personality types and
so are believable to the reader.
Responses to frustration must evolve as the stakes rise, but
stay within a logical range. Just
like a thermometer, a character's reactions become more and more extreme as the
novel progresses until the frustration causes them to explode. But, depending
on the character, that
explosion will come across differently. The teen might grow frustrated enough
to break his silence and open up about what's happening. The criminal may
become so blinded by revenge that he takes ludicrous risks, putting his freedom
in peril. The teacher could sweep everything off her desk or even quit her
job. In each case, the reaction is extreme, but remains
believable because it stays inside that character's Emotional Range.
So the next time
you're frustrated as a writer, sit your butt in front of the keyboard and
write. Pass it on to your characters and your book will thank you for it. :)
And if you need
more suggestions on how to express a character’s frustration, check out
Angela’s book, The Emotion
Thesaurus: A Writer’s Guide to Character Expression.
This resource comes to the rescue by
highlighting 75 emotions and listing the possible body language cues, thoughts,
and visceral responses for each. Written
in an easy-to-navigate list format, readers can draw inspiration from character
cues that range in intensity to match any emotional moment. The
Emotion Thesaurus also
tackles common emotion-related writing problems and provides methods to
overcome them. This writing tool encourages writers to show, not tell emotion
and is a creative brainstorming resource for any fiction project.
Bio:
Angela Ackerman writes on the darker side of MG & YA. She
blogs at The Bookshelf Muse, a description resource
hub for writers, and is co-author of The Emotion Thesaurus: A
Writer’s Guide to Character Expression, now
available for purchase through Amazon, Barnes & Noble, iTunes, and Smashwords. The PDF
can be bought directly from
The Bookshelf Muse.
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